Description
How gamesare being harnessed as instruments of exploitationand what we can do about it
Warehouse workers pack boxes while a virtual dragon races across their screen If they beat their colleagues they get an award If not they can be fired Uber presents exhausted drivers with challenges to keep them driving China scores its citizens so they behave well and games with inapp purchases use achievements to empty your wallet
Points badges and leaderboards are creeping into every aspect of modern life InYouve Been Played game designer Adrian Hon delivers ablistering takedown of how corporations schools and governments use games and gamification as tools for profit and coercion Thesearegames that we often have no choice but to play where losing has heavy penalties Youve Been Playedis a scathing indictment of a techdrivenworldthat wants to convince us that misery is fun and a call to arms for anyone who hopes to preserve their dignity and autonomy
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